Archive for the ‘Warhammer News’ Category

Warhammer Online: Wrath of Heroes

Posted: September 12, 2011 in Warhammer News

It’s time for Wrath of Heroes! Yes, surprisingly Mythic/Bioware is releasing newest Play4Free title that puts us in a fight for our lives with competitive PvP arena combat. Fast fierce fun that takes the best from Warhammer Online and delivers dynamic 3 Team PvP scenarios with innovative 6 v 6 v 6 battles all for free – so they say. These explosive 3 team battles aren’t for the faint of heart as success hinges on destroying all who oppose your team to strategically claim and hold bases. It’s pure MOBA game*.

“This is the legendary Warhammer Online like you’ve never seen it before where to emerge victorious and claim your rightful place atop the leaderboards, you must live to fight”

(Warhammer Online: Wrath of Heroes trailer)

An official release date for Warhammer Online: Wrath of Heroes has not been announced, though Electronic Arts has said that it is hoping for an August release.

I got into beta just before last weekend’s beta test and I have to say, I was quite impressed. Game is fun, dynamic, FREE – maybe buggy, but still worth to check it out because it’s free. Ok maybe PAY TO WIN, but still…

([PAX 2011] Warhammer Online: Wrath of Heroes – Developer panel Part 1)

The Mythic team took what it saw as one the more popular aspects of WAR (!!! Scenarios !!!) and modified them to pit 3 teams (6 vs 6 vs 6) against each other for 15-minute gameplay sessions. After we die, we can choose any other hero in arsenal so we can adjust to whatever our team needs.

I was quite surprised after I’ve heard what Mythic said about Warhammer Online: Age of Reckoning. At the Wrath of Heroes reveal panel at PAX, the Mythic team talked up its new project as something that Heroes’ parent game (WAR) is not. Wrath of Heroes format allowed the team to strip away the parts of the game it saw as unnecessary.

“We went, you know what? If you play the MMO, we give you all this cool equipment on your adventure, and it’s a neat thing to do, but let’s just get rid of the boring crap and give people cool [stuff] to wear,” Paul Barnett said. Shocking. So what are they planning to do with WAR?!

Barnett said that his team got rid of this approach by focusing on only 5 skills per hero in Wrath of Heroes. Barnett thinks, that the small incremental progress of skills and skill effects in WAR is “dull” and instead extolls Wrath of Heroes for picking the best skills, effects and armor so we don’t have to worry about getting all of them.

Only one thing comes to mind – what the hell are they planning to do with Warhammer Online: Age of Reckoning?!

* Multiplayer Online Battle Arena (MOBA). The genre puts emphasis on team-play; players on each team can select and control one Hero, a strong unit with various abilities and advantages to form a team’s overall strategy.


WAR rumors

Posted: August 12, 2011 in Warhammer News

According to few sources Mythic is working hard on 1.4.4 patch. The next patch for WAR should be released very soon (august), but it’s not why I’m writing today. I heard rumor about very important changes coming our way. We should be seeing some big and important changes coming to some classes (everyone playing as Engineer and Magus, should be glad). The Shadow Warrior in another target, but Mythic will probably lower everything – including insane critical, dots and everything. As a Shadow Warrior Hater I’m very happy, because of that, so everyone else can celebrate…

Mythic is also working to return some kind of defensive bonus/win to keeps in Open RvR, probably with high renown bonus I really like defending, so this will hopefully draw more gamers back to the keep.

We also discussed the pros and cons of 6 vs 6 scenarios. I am generally against them since they seem to kill variety. Others like them quite a bit, so there has to be a happy medium. Mythic agrees and has a few ideas on how to get them in the game without them ruling the queue. We may see some of these ideas tested out in the future.

There is more to the patch of course, but those are what stood out to me. Be sure to check out the other bloggers who may reveal more details.

About patch 1.4.5 I know few things. Probably the most important one is about returning of the Forts. Mythic has started to process of getting Fortresses back in the game, but they will not be a part of the campaign probably. This means they will not be a roadblock into the city. Instead, they will offer an alternative activity for everyone to undertake. Awesome right? Time will tell…I’m waiting for next tier, new items or new mounts and of course Warhammer Online free to play!

According to fellow Warhammer Online bloggers, Mythic is also very busy on something. It’s a secret, so I’m almost sure they are working on F2P implementation. And additional hot content to show how awesome Warhammer is!!! Mythic will release official news about this secret, very soon, so keep your eyes open (and ears too!).
If it’s not F2P I really don’t know what it is. I give up.

Have you already seen awesome armors from T7?? Remember to visit official fanpage on facebook to check them out. Marauder armor is looking hot, but they forget about cape….

According to official news, Age of Conan, double income after turning into free to play game, so its definitely time to do the same with our Warhammer Online!


Lord of the Rings Online is free to play since 2010, World of Warcraft has launched unlimited trial – just like Warhammer Online – but what about Warhammer Online and 100% F2P model?

Electronic Arts has some experienced in creating the free to play games (back in 2009 with the release of Battlefield Heroes – quite nice shooting game). Since then, EA released a lot of free to play MMOs such as Battleforge, Lord of Ultima and FIFA Online. As we can seem EA is very serious about free to play, as they’ve launched free to play MMOs for many of their biggest franchises. Based on the direction EA has been going with their online games, it wouldn’t be too surprising for Warhammer Online to go free to play, very very soon.

As we all remember, Warhammer Online originally launched back in September, 2008 and was widely regarded as a new generation MMORPG, real WoW killer – THE GAME. THE CHANGE.

After more than 900,000 subscribers, very fast, number fall till 750,000+. The latest “official” announcement pegged the game’s subscription numbers at 300,000, but the actual numbers today are probably 80,000 than 300,000. I remember when game was launched with more than 60 game servers worldwide, but has 4 today. It’s difficult for people at EA to “turn things around” without doing something drastic, as the game’s development team is probably angry and frustrated.

If Warhammer Online went free to play, it wouldn’t be the first pay to play game to do so. Dungeons and Dragons Online (DDO) from Turbine proved that pay to play going free to play works. DDO was on the brink of failure when Turbine relaunched it as a free to play title. Since then, the game has enjoyed total success. In fact, Turbine’s CEO, Jim Crowley, stated back in February 2010, “The response from players to DDO Unlimited has been nothing short of phenomenal”. Turbine’s revenues from Dungeons and Dragons Online increased over 5 times, going free to play and even its subscription revenues have more than 2x! Great isn’t it?

On the other hand, I’m not really sure, as a serious MMORPG player I find that all mmo’s that are P2P always having better content. When Warhammer does go F2P, I think it will not do so good because of the fact that it will have less content, having to cut back then again unless, gets the same benefits as Dungeons and Dragons Online then maybe it will get better but I still say that if it goes F2P it will not be that great of a game I haven’t played it, but i have seen friends play it, and to me it’s like all other MMORPG’s…

Warhammer Online today already has an unlimited free trial. Sure, the trial has a level cap of 10 and few other major restrictions, but it’s a step towards going free to play, even if it’s very, very easy. I don’t think EA/Bioware’s newest MMORPG Star Wars: The Old Republic will be free to play, but I would not be too surprised if Warhammer Online did go free to play…

Is it possible right now? By making Warhammer Online free to play, EA can easily, bring more players into the game and breathe life back. It’s still one of the best MMORPG I ever saw and maybe the only one, I really love <3…

Heroes Kingdoms short review

Posted: December 31, 2010 in Warhammer News

Hi there. Looking for online war games? This time I would like to present Might and Magic: Heroes Kingdoms. It‘s is a massively multiplayer online game based on Heroes of Might and Magic series and persistent, browser-based, turn-based strategy video war game. This first installment of the franchise’s MMO will see thousands of we taking sides with the game’s 4 factions – Necropolis, Inferno, Haven, and Academy – developing heroes, building their kingdoms, and forming strategic alliances against other players. Sound cool? Yeah it IS COOL!

The game is free-to-play online war game and using basic account, we can are limited to 3 heroes and 3 kingdoms for the first 2 months and we are able to recruit 1 additional hero and build 1 additional town each month. Depending on a our starting kingdom, heroes and troops will have various strengths and use different resources for recruitment like in previous Heroes games. Resources are divided into the rare sort, including Gems and Crystals, and the common sort, such as Ore and Wood. Gold is used to recruit and maintain heroes & troops, and to pay for structures and buildings – it’s the most important resource to run our kingdom.

(Heroes Kingdom Gameplay)

First we need to choose a game world to play on and each is given control of a city within 1 of the regions. Each region is exactly 25 zones (5 by 5 tiles) and 4 of these zones contain mines which provide needed resources – you need to beat guards to get them (easy task). Each zone in a newly acquired region is populated with an army of non-player character (NPC) troops which must be beated before mined resoures can be collected or before buildings can be constructed on the open ground.

For example, I play the Inferno faction so my horde of Imps, Horded Deamons, and Devils requires plenty of Mercury and Sulfur. Common minerals are used to build structures that offer defensive bonuses and allow you to recruit stronger troops. If you are planning to conquer your neighbors, or develop more towns, you should not do it or you will waste a lot of units. After such policy, you will likely have few troops and heroes spread out over your towns, making you easy pickings for nearby gamers once your 15 days of newbie protection run up. Like in other free online war games, you need to gather your forces and plan everything very carefully or stronger neighbors will farm your town from gold, recourses and whatever they can.

If you wan to pay, for a monthly subscription, this limit is removed and other in-game bonuses are made available. Yeah these days if you want some in-game goods, you need to pay so richest players are always most powerful ones (like in Warstorm, Eredan or other online war games).

The game requires no download or installation, only an Internet connection. In addition, we can play without need to farm or grind something, so there you can play 10 minutes and leave game to live normal life. I think it’s why I’m playing in Heroes – I’m too bored to play longer than 15 minutes.

What can I say more? If you love war games, Heroes it’s perfect pick esspecialy if you remember older Heroes games.

Hope you will enjoy this great game!

Welcome again on my blog. Sorry for little delay but I was – and I’m currently – very busy and I don’t have much time. Anyway I found some time and power to write down small post about latest patch 1.3.6. According to latest producer’s letter, in Warhammer Online Patch 1.3.6 we will witness few interesting changes. First is new option to change appearance of our armors, to “have both the stats and look without being relegated to whatever appearance we set, simply because of the associated power”.

What else? Well, Bioware-Mythic crew is working also on significance changes at ORVR. Their goal is to get players back into ORVR and they want to make it happen by changing “removal of VPs for PVE and Prior Tier, which will be reallocated to Objectives, Scenarios, and Skirmish”. I got also horrified information for all MAILBOX GUARDS, who like to stand at Warcamp waiting for zone lock! “While players who have died recently and are re spawning in the warcamp will still acquire zone capture rewards, the idle defenders of the mailboxes will not.” So no more standing and leeching other player’s effort! Fight or no renown points!

With 1.3.6, Mythic will introduce a new feature, called “Against All Odds”, a rewards incentive program that will reward outnumbered armies within an RVR lake by offering a scaling bonus to renown, experience, and influence, up to 400% for the outnumbered realm. This way probably a lot more player will engage in all different types of ORVR, especially when the odds are stacked against them. I think is very good idea and should help revive ORVR, maybe not revolutionary but still it’s step in right direction.

Last but still cool thing is change related to Sovereign armors, making a major addition to armor sets by adding an armor reforge system for these powerful items. Sovereign armors will continue to drop in the current fashion and at the same rates, but Mythic will be introducing merchants that contain alternate focuses for the Sovereign armor pieces. The cost of the all new items will simply be the cost of the old ones. Basically that’s all about 1.3.6. We like changes but definetly it’s time for NEW CONTENT for Warhammer Online: Age of Reckoning. Expansion? Why the hell not?!

Take care

Warhammer Online Patch 1.3.5

Posted: April 22, 2010 in Warhammer News

Welcome on my Warhammer blog. Our dearest friends from Mythic are working hard under 1.3.5 patch for Warhammer Online: Age of Reckoning. In upcoming version 1.3.5, both Contested Altdorf and Contested Inevitable City “will be receiving a massive overhaul”. The endgame content for the Campaign will now be 100% RvR-driven.

Check out some of changes in 1.3.5 (I picked – in my opinion – the most important ones)

General Information

– Defenders and Invaders will both have a chance at obtaining some of the best items available in the game, including Sovereign equipment!
– All PVE instances within the Contested city will be disabled
– City sieges will now last a maximum of 2 hours.
– City sieges will now be a 24 versus 24 battle.

– All present at the conclusion of any Stage within the Contested City will have a reward lockout timer applied to character. This reward lockout timer will force us to opt out of Public Quest loot for that specific Stage for the duration of the timer. We will be able to participate in a Contested City battle even if you have a reward lockout applied to our avatars and rewarded with spoils in the form of Crests.

– All exiting the Contested City after the setup phase will have all three Stages reward lockout timers applied to our avatars. This is to discourage players from leaving a Contested City battle mid-way through if it appears his or her Realm is going to lose.

When patch will be relesed? Probably around 10th April. Well I’m thinking about small break – 2-3 months without Warhammer Online can be good, even I miss something. They are talking also to change Marauder mutation to make him real dual-wield class – as you probably know, now Marauder off hand is “mirror” of his main hand. Is it good? Well I really don’t want to farm another weapon but if they change this feature, well I it isn’t so bad idea. I hate scenarios! After few hundreds Reikland Factory I’m sick of them…

Anyway take care and see you again!

Warhammer Online Patch 1.3.4

Posted: February 1, 2010 in Warhammer News

Welcome! From Community Coordinator Andy Belford we can know more about latest patch 1.3.4 details that were hinted at in Bruce Maclean’s letter (producer). According to this letter the Warhammer Online update should be on the test servers by the first week of February.

Upcoming Warhammer Online patch will introduce an entire new line of weapons earned via Realm vs. Realm, change some of scenarios, and add a change to the way the campaign functions.

Weapons – These weapons will be purchasable via a vendor with new currency system earned via Scenario game play from tiers 1-4. Sound cool isn’t it? Well, I’m using Scalebreaker Mallet (60 DPS,+ 32 strength, + 23 toughness, + 11 initiative, +3 critical chance and talisman slot (+23 wounds) – its fantastic weapon for Marauder from Lost Vale first mob, but I need more powerful one. I’m little bit disappointed with weapon from Warlord Quests, which is Crusher of the Unending Violence (63 DPS, + 39 strength, + 24 wounds, + 21 melee power + talisman slot), there is also Slayer of the Unending Violence but I’m not enough lucky to win one ;-). About these new upcoming weapons I can say, they are probably so hard to get that we need 3-4 months of farming to get them.

Scenarios – they will completely change the current structure of Scenarios by removing some of the less popular and streamlining the tiering of Scenarios.

Campaign – Last, but very interesting change is once a Contested City flips into the Captured state the Open RvR Campaign will now restart. Then we must decide, return and defend realm or slain king/complete Warlord Quests?

I want to ask one question, why game is lagging so much and when our dearest EA Mythic crew will fix game engine or upgrade servers? I can’t play lately, because game is running around 1 fps!!!! Is this some kinda of joke???!!! I’m paying money for MY SUBSCRIPTION! FIX THIS GAME PEOPLE!!!