It’s time for Wrath of Heroes! Yes, surprisingly Mythic/Bioware is releasing newest Play4Free title that puts us in a fight for our lives with competitive PvP arena combat. Fast fierce fun that takes the best from Warhammer Online and delivers dynamic 3 Team PvP scenarios with innovative 6 v 6 v 6 battles all for free – so they say. These explosive 3 team battles aren’t for the faint of heart as success hinges on destroying all who oppose your team to strategically claim and hold bases. It’s pure MOBA game*.
“This is the legendary Warhammer Online like you’ve never seen it before where to emerge victorious and claim your rightful place atop the leaderboards, you must live to fight”
(Warhammer Online: Wrath of Heroes trailer)
An official release date for Warhammer Online: Wrath of Heroes has not been announced, though Electronic Arts has said that it is hoping for an August release.
I got into beta just before last weekend’s beta test and I have to say, I was quite impressed. Game is fun, dynamic, FREE – maybe buggy, but still worth to check it out because it’s free. Ok maybe PAY TO WIN, but still…
([PAX 2011] Warhammer Online: Wrath of Heroes – Developer panel Part 1)
The Mythic team took what it saw as one the more popular aspects of WAR (!!! Scenarios !!!) and modified them to pit 3 teams (6 vs 6 vs 6) against each other for 15-minute gameplay sessions. After we die, we can choose any other hero in arsenal so we can adjust to whatever our team needs.
I was quite surprised after I’ve heard what Mythic said about Warhammer Online: Age of Reckoning. At the Wrath of Heroes reveal panel at PAX, the Mythic team talked up its new project as something that Heroes’ parent game (WAR) is not. Wrath of Heroes format allowed the team to strip away the parts of the game it saw as unnecessary.
“We went, you know what? If you play the MMO, we give you all this cool equipment on your adventure, and it’s a neat thing to do, but let’s just get rid of the boring crap and give people cool [stuff] to wear,” Paul Barnett said. Shocking. So what are they planning to do with WAR?!
Barnett said that his team got rid of this approach by focusing on only 5 skills per hero in Wrath of Heroes. Barnett thinks, that the small incremental progress of skills and skill effects in WAR is “dull” and instead extolls Wrath of Heroes for picking the best skills, effects and armor so we don’t have to worry about getting all of them.
Only one thing comes to mind – what the hell are they planning to do with Warhammer Online: Age of Reckoning?!
* Multiplayer Online Battle Arena (MOBA). The genre puts emphasis on team-play; players on each team can select and control one Hero, a strong unit with various abilities and advantages to form a team’s overall strategy.